Diesel City-Landing Level

The notecard you get on arrival from the airship to Diesel City, if you can read it with all the flashbulbs going off, forbids the wearing of Nazi regalia, but it is impossible, if you know your visual history, not to instantly think of the grandiosity and scale of Third Reich architecture and the masterful impact of their graphic design aesthetic, when you look at where you have arrived…

… the alt-deco/brutalist architecture is stunning…

… there is an entire reality here, in Drune, every detail, large…

…and small, lavishly created…

… the internal scale of the spaces on this level are gargantuan, ancient Greek, or Egyptian in their massiveness…

… an environment designed to produce awe and wonder, not creature comfort…

… it is really hard to escape comparison with Third Reich symbolism and form, in these spaces, right down to the chosen symbols and the wall-mounted standards and heraldry…

… the deliberately created sense of smallness these massive spaces evoke…

… the world, or several worlds, could be ruled from this room…

… the gorgeous, lush textures, and the fabulous deco theme evoke the stunning graphic design from the BioShock games. I can’t get over how much I love this incarnation of Drune.

Diesel City-Ground Level

I finally made it to the latest iteration of Drune! And I’m so glad I did! I think this is, by far, the most cohesive, sophisticated version yet, of this wonderful, alt-deco universe. There is simply FAR too much stunning wonderfulness here for a single post. I was here for over an hour, and spent almost all of that time on the ground level, actually having been drawn to it before I even looked at the second level, coming down from the third. There will be more posts!

I don’t remember a previous Drune with such a feeling of outsideness, of actual wide open spaces. I love the dying sun in the sky, and the clouds here are fabulous…

… the alt-1920’s-1940’s atmosphere in this build is like the smell of coffee, it’s just so damned wonderful…

… I spent a lot of time waiting for gorgeous clouds…

… the feeling of drama and intrigue/mystery, here, is palpable…

… I often felt more like Herge’s Tintin, than myself, the evocation of a particular era of adventure is so strong, here…

… everywhere I went, I just stopped and marvelled at the perfectly realised form of this alternative reality…

… the typography on the signage is exquisitely perfect for the imagined milieu, and just plain beautiful…

… the vehicles are gorgeous, with pure steampunk…

… and the kind of vehicles one always sees in alternative 50’s universes where the Nazi’s won WWII…

… everywhere you look, there is stunning detail, far too much to absorb in a single visit. I shall certainly be back, as soon as I can. I’ve never particularly missed the passing of Drune’s various iterations, but I’m already missing this one.

Distance

This morning I visited Distance, by Mich Michabo…

… I was straight away captured by the gorgeous 70’s decor…

… this whole, tiny, gallery space is beautifully constructed…

… wonderfully complimentary to the excellent work on display, here…

… all this work is for sale…

… I just need to find some space in my home for them…

… and I will be back to buy a few (:

Same Fun, New Chopper

Witchy enjoyed her first helicopter so much, she upgraded to a more expensive beast…

… and, once more, we were chopping through the ether, this time in a bigger, prettier, more cruisy ride…

… exploring more of the islands near where Witchy lives…

… it seems unlikely a ship would ever go astray, here, unless it actually became confused at the sheer number of lighthouses in the region, but we were still drawn to the bigger ones…

… even if it was just to slingshot around them…

… and head off in another direction…

… near yet another lighthouse, we saw this gorgeous seaplane, and had to swing in for a closer view…

… like all it’s kind, this aquatic aeroplane was a work of art, and we enjoyed finding it here…

… we had been adventuring for about half an hour, before the chopper developed an engine problem entirely unique to SL; it’s rotors stopped spinning, even though we were still flying. This totally ruined the potential for good pictures, as the blades would always have been in the same place, in every picture. We decided to land, power down, then restart the engine, in the hope this would fix our problem. Witchy expertly landed us on an island airstrip, powered down to a complete stop, then restarted the engine, and lifted off, into the sky, again…

… the rotors were spinning, albeit oddly; the entire rotor assembly was jumping around on the roof. Within a few seconds, SL had kicked Witchy out of her own chopper, in fact it had crashed her viewer, and I was stuck in a pilotless helicopter I had no control over. Witchy logged back in but, even with a TP from me, she was unable to get back into the aircraft. I tried to TP home, and wound up in some bizarre, distorted SL twilight zone for several seconds, enough time to actually get photos, before I managed to successfully TP home. So, this chopper ride, while fun, ended badly, but, hey, no-one got hurt!

New Gallery in Artemis

Witchy’s partner, Nat, and Nat’s mum G Xaris, own Artemis. Artemis is part of the SL wrestling community, of which I knew nothing till I met Witchy. Witchy told me, the other day, that Nat had suggested I might want to set up a gallery there. As I really enjoy setting up a new space, of course I said yes. This morning, Witchy showed me the spaces I could choose from. These wrestling people seem to favour medieval/Roman/Greek style architecture, so all the spaces pretty much looked like dungeons, but I saw I could do something with such a space…

… this is the entrance to the space I eventually chose…

… I thought the sign I use outside my home gallery would fit right in, here…

… I first fitted plain white ceiling panels, to both lighten and modernise the space. Timeless, luxury carpet added instant colour and warmth to the worn old flagstones, and ‘full bright’ versions of my works solved the issue of lighting them, as well as providing more colour…

… my most opulent armchairs worked perfectly to create the rich comfort I was going for, here…

… I actually had to go shopping for the much-needed exit sign above this door…

… I love my new space (:

Homeless Camp at Hangars Liquides

In a gesture of solidarity for all people homeless and displaced in RL these days…

… and as a gesture of inclusiveness to any homeless SL avi’s…

… Djehan Kidd has built a homeless camp in Hangars Liquides…

… any homeless avi can come here, choose an empty tent, rez a few belongings, and ‘squat’ here…

… I found most of the sitting poses to be pretty pensive…

… if not downright depressed…

… which, I guess, kinda goes with the territory…

… but, if you have to live in a homeless camp…

… having Hangars Liquides to explore would totally help relieve the anxiety of displacement…

… and not all the ‘sits’ are depressing, this one, ‘maybelinefux’ is a totally gorgeous little, hands-behind-back, hip-swinging, cute-as-a-button delight, guaranteed to make you smile (:

ChicLand

I visited ChicLand, today. I went with the ‘shared environment’ lighting, which I found a bit anaemic, to start with, but really liked the fast-moving clouds, as clouds are very much a part of all my picture compositions. Eventually, I grew to actually like the soft colours, as well…

… they definitely add to the mise-en-scene, giving an almost oil-paint richness in their own soft way…

… ChicLand is well worth a good explore. There is a perfect mix of country and urban environment to play in…

… the background scenery is beautiful…

… there’s humour…

… cuteness…

… nice perspectives…

… and a lovely, coherent, architectural theme…

… as I was leaving, this bat-wielding avi IM’d me and said ‘Hey, come back, we’ll make a picture together’. As this is the first time, EVER, in 11 years, that another avi has asked me this, I put aside my initial caution about people swinging blunt objects around…

… and came back and posed with her. She sent me one of the pictures she’d taken, thanked me, and told me she thought I looked cool. Moments like these are absolutely why I adore SL (:

Leaving the Ground III

My idea for our second helicopter excursion was one of Skye’s wonderful islands, Skye Neist Point

… the main feature, here, is this stunning castle eyrie…

… this time round, Witchy went for for the serious chopper pilot look, and had added pontoons to her machine, in case we ran out of fuel over the vast ocean…

… the castle attracted us like moths to a flame…

… and we inspected it quite thoroughly…

… marvelling at it’s gothic splendour…

… and it’s sheer size…

… then we headed away…

… flying low down a valley…

… and back out to sea.

Leaving the Ground II

Witchy took me for a ride in her new toy, today…

… I’ve never been in a helicopter, before. This was wonderful, seeing all the pretty islands and atolls passing beneath…

… there’s so much to see, when you start exploring out over the sea, in SL, like this…

… for a first-time pilot, Witchy was very fluent with her new machine…

… I felt perfectly safe as we cruised around, sight-seeing…

… we came across this delightful scene, and I asked her if we could get closer for some pictures…

… she deftly brought the chopper down to the level of the water…

… so close, the rotor downdraft was kicking up spume off the water…

… I was very impressed with her skill…

… but not so impressed that I forgot to keep my camera drone rolling…

… I’m already thinking where we can go, next (: